Love it or hate it. The Sims 4 Marketplace is being launched today! 🛍️
The Sims 4 Update 1.122.205.1030 / 1.122.205.1230 - March 17, 2026
EA's Official Release Notes
Sul Sul Simmers!
This update delivers The Sims 4 Marketplace to PC and Mac players, with Console coming soon! It also includes more than 60 quality-of-life bug fixes and improvements, many of which address top-voted issues from the community. Alongside these fixes, we’ve made several adjustments to Sim autonomy, targeting behaviors such as Sims socializing with strangers, excessive flirting, and obsessively using certain objects.
Jump in, explore the Marketplace and enjoy The Sims 4 with a host of fixes and improvements designed to enhance your everyday gameplay experience!
Happy Simming!
The Sims 4 Team
The Sims 4 Update 1.122.205.1030 / 1.122.205.1230 - March 17, 2026
New Features
As mentioned, this release introduces the Marketplace to PC and Mac players, with Console coming soon! Fully integrated into The Sims 4, with curated collections and improved discovery tools to help you find the creations that match your playstyle. Learn more about Makers and all about the Marketplace here!
Pack Select has been relocated from the Game Options Menu and can now be found under My Collection within * the Marketplace*. It still allows you to select the content you want to play with in your Saved Game, as well as add the ability to manage the storage of your Marketplace downloaded content (which includes Marker Packs and newly purchased Kit content) directly from within the game.
This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation!

The Sims 4 Update 1.122.205.1030 / 1.122.205.1230 - March 17, 2026
Bug Fixes
Top 5 Most Voted Fixes
- [EA Forums][EA Forums] Extensive updates to ensure that Sims' eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes.
- [EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren't able to be completed. (High School Years)
- [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch)
- [EA Forums] We've implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously.
- [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living)
Sims Autonomy Improvements
“Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates.
Base Game
- [EA Forums] We've addressed the issue where Sims were excessively flirting with each other.
- [EA Forums] We've heard your feedback and wanted to address Sims using Computers and Phones too often. We've added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don't want your Sims to autonomously use these objects, please give them the "Dislikes Phones" or "Dislikes Computers" Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference.

- [EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore.
- [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore.
- [EA Forums] The "Troll teh Forums" Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game)
- [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed.
- [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait.
- [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim.
- [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
- [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
- [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess.
- [EA Forums] We've added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance.
- [EA Forums] We're reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims.
- [EA Forums] Though practically a staple of Sim culture (I'm being cheeky), we've added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.
- [EA Forums] We've added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won't do this autonomously for two days after doing it.
- [EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.
- [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.
Discover University
- [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.
Cottage Living
- [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.
Lovestruck
- [EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer.
Adventure Awaits
- [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting.
Spa Day
- [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat - previously and still.) The cooldown is removed when leaving the lot, and when it's the preferred interaction for Getaways, Clubs or Small Businesses.
Movie Hangout
- [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.
Pet & Animal Fixes
With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems.
- [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch)
General Bug Fixes
We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix.
Base Game
- Sims with the Unflirty Trait will no longer get the ick when hugged.
- Placing a painting on the wall and then returning it to the Sim's Inventory will no longer result in a Simulation error.
Seasons
- [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement.
For Rent
- [EA Forums] The "Do Inspection and Maintenance" interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims.
Life & Death
- We've adjusted design elements on some of our swatches for the Ornate Mystery Rug which were ** concerning to some players.
Royalty & Legacy
- [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed.
- [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion.
- [EA Forums] Ondarion's Verdemar lot is no longer reversed.
Parenthood
- Child and Teen Sims who grew up in the same Household but weren't related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn't want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.
StrangerVille
- There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.
CAS & Build Mode Tagging Updates
We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed:
Base Game
- All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option.
- We've sorted 43 existing items under the Kids’ Decorations category.
- Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category.
- “Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations.
- Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.
- (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.
- The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode.
- The "Wicker-Work Diaper Storage" object is now sorted under Objects by Function > Kids > Kids’ Furniture.
- The "Bow, Bow, Bow!" object is now sorted under Objects by Function > Activities and Skills > Life Event Activities.
- The "Martian Soil" wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category.
- The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding.
- Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures.
Multipack
- We updated a large amount of love seats and benches to properly be identified as "Benches" for lot requirements when placed.
Lovestruck
- We've adjusted the Lovestruck Beard swatches to display in the correct order.
- (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters.
Life & Death
- "Perilous Paneling" and "Patterned & Perilous Paneling" now sort into the Paneling category, and "Lunar Reverie" sorts into the Wallpaper category.
Enchanted by Nature
- "Wild Uncanny Cane" plant is now sorted in both Roof Sculptures and Outdoor Plants.
Backyard
- (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters.
Moschino
- The "Libearian" bookshelf and the "I’m So Shiny!" surface have been removed from the Sculptures category.
Holiday Celebration
- The "Kinara" and "Menorah" light objects are now sorted under Lighting > Table Lamps.
- "Holiday Snowman" and "Pre-strung Tree of Lights" are now sorting under Lighting > Outdoor Lights.
Kitchen Clutter
- All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode's room view.
The Forever Friends Event
- (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.
The Nature’s Calling Event
- Cove Stone - Round, Cove Stone - Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.
The Sims 4 Update 1.122.205.1030 / 1.122.205.1230 - Release Date
This update was released on March 17, 2026.
